MOE Learning Buildathon 2017

The first-ever MOE Learning Buildathon invited educators and the Singapore community to re-imagine the design of learning resources such as games, simulations, apps and other interactive resources, and co-create new resources that promote the joy of learning in our students.

We wanted to see how we might motivate our students to explore, beyond their classrooms, the online spaces and the world around them? We knew that they are already searching for educational content online – for example science videos and even user-generated Q&As.

We needed to tap into their natural curiosity and interest in the world, whilst helping to curate the online resources for them.

What new possibilities could be uncovered with new technologies for learning? Perhaps it could be the form in which the learning can be delivered. Technology may be used to deepen subject mastery and provide opportunities for development of 21st Century Competencies in our students; support inquiry-based learning and provide timely feedback on the students’ work; or enable collaborative learning and promote active learning in schools

At the MOE Learning Buildathon, we attempted to discover how we can encourage and enable learning that is fun and fulfilling in Language, STEM, and the Humanities & Arts.

Key Dates

First Prize

Content Workshop

Thursday, 16 March

Learn how to create viral content and engaging games. Use Design Thinking techniques to start working on your ideas.

Second Prize

Tech Workshop

Tuesday, 21 March

Get introduced to the tools from Microsoft and Apple, that you can use to build prototypes at the Buildathon!

Third Prize

MOE Learning Buildathon

Saturday-Sunday, 25-26 March

Prototype your solution, consult with expert mentors, and be one of the top 10 teams to present at the MOE ExCEL Fest!

   

Organised By

MOE Logo  

In Collaboration With

GovTech  

Supported By

Lightneer
Microsoft
rockmoon
science centre
YouTube
   

How might we motivate our students to explore, beyond their classrooms, into the online spaces and the world around them? How do we harness their natural curiosity and also help curate online content for them?

What new possibilities can now be uncovered with new technologies for learning? Technology may be used to deepen subject mastery and provide opportunities for development of 21st Century Competencies in our students, support inquiry-based learning and provide timely feedback on the students’ work, or enable collaborative learning and promote active learning in schools.

How can we encourage and enable learning that is fun and fulfilling, in the following areas?

 

Languages

How might we spark the interest in learning and establishing strong foundations in languages, particularly the mother tongue languages?

• Living languages – How can we encourage students to uncover and appreciate the relevance and purpose of these languages in their lives?

• My stories – How can we leverage more contemporary themes or stories, including pop culture content, that the students can relate to?

 

STEM

How might we inspire our students to discover connections across Science, Technology, Engineering, Mathematics and the applications in the world?

• So that’s how it works – How can we help them better relate the concepts learned in the classroom to real-world scenarios?

• Expand the “playground” – How can we encourage students to explore the application of STEM concepts to inspire and equip them with skills and mind-sets that will better prepare them for the workplace of tomorrow?

 

Humanities and the Arts

How might we make the Humanities – Economics, History, Geography, and Social Studies – and the Arts – art and music – a more enriching and enlivening experience for our students?

• Bring it to life – Textbook facts, figures and concepts may seem abstract and dull in comparison to the digital world that students interact with daily. How can we leverage on technology to make the Humanities come to life, become more relatable and memorable?

• Life imitates… – How can we enable our students to more than just learn art and music at school, but also better experience them in their everyday lives?

 

Integrating the Disciplines

How might we help students see connections across the subjects they study, so that learning is deepened and enriched?

• Take the design challenge – How can we enable students to use what they have learnt from different subjects to improve the design of things around them?

• Rethink and envision – Often, we see the world and its events through a few preferred lenses. How might our students learn to analyse the world’s problems and issues from the perspectives of different disciplines?

 

Experts

Check out the speakers who shared their insights about the Buildathon challenges at the Content Workshop, mentors who were present at the Buildathon to support teams and the members of the judging panel for the final presentations on Sunday.

Speakers

Content Workshop – Thursday, 16 March

Sanoop Luke, Kids & Learning Content, YouTube

Assoc Prof Rainer Dumke, Deputy Head (Research), School of Physical and Mathematical Sciences, Nanyang Technological University

Abhilash Murthy, Developer, Bus Uncle

Kyle Francia, Designer, Bus Uncle

 

Tech Workshop – 21 March

Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd

 

Buildathon kick-off – 25 March

Lauri Järvilehto, CEO, Lightneer Inc

 

Mentors

Lauri Järvilehto, CEO, Lightneer Inc

Dr Kiruthika Ramanathan, Senior Manager, Science Centre Singapore

Victor Alexiev, Founder & Chairman, Innovator Ltd

Abhilash Murthy, Developer, Bus Uncle

Dr Tay Hui Yong

, Lecturer, National Institute of Education

Angelita Teo, Director, National Museum of Singapore

Ivan Boo, Managing Director, Serious Games Asia

 

Tech Mentors

Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd

Jean Lee, Project Manager, Rockmoon Pte Ltd

Koh Chin Aun, Business Development Manager, Rockmoon Pte Ltd

Karen Yeo, Business Development Manager, Rockmoon Pte Ltd

 

Shortlisting Panel

Gary Lim, Senior Education Programs & Skills Director, Microsoft Singapore

Peter Vesterbacka, Brand Breaker, Lightneer Inc

   
Gary Lim, Senior Education Programs & Skills Director, Microsoft Singapore
As the Senior Education Programs & Skills Director for Microsoft Singapore, Gary is responsible for helping to transform the education agenda for the 21st century through successful execution of a broad set of initiatives within Singapore and the region. He engages with Educators, Government and Policy Leaders as their trusted advisor to ensure all stakeholders are provided with the latest in education technology to enhance learning environments and ensure a steady pool of future-ready individuals. Gary also sits on various advisory boards where he contributes his time and insights with the primary focus on skills development in the infocomm sector. He continues to be responsible for security interactions with local Government elites as their trusted advisor for cloud security and adoption. Overall, Gary plays a pivotal role in Microsoft’s mission to empower educators to help students realize their full potential by providing real impact for better learning outcomes through Microsoft technology, programs and thought leadership.
Sanoop Luke, Kids & Learning Content, YouTube
Sanoop Luke leads YouTube’s Kids & Learning content in Australia, New Zealand, and South East Asia. He serves as a strategic adviser to leading Kids producers, ranging from international TV broadcasters to independent studios to native YouTube creators – some as young as 9 years old. Prior to Google/YouTube, Sanoop was with Turner in Atlanta and Hong Kong, where he led Content Strategy for its Kids & Entertainment business in Asia-Pacific across its channels, including Cartoon Network, Boomerang, [adult swim], and TCM. Sanoop started his career at NBCUniversal in New York and Los Angeles. He holds a BA in Economics from Emory University in Atlanta.
Associate Professor Rainer Dumke, Deputy Head (Research), School of Physical and Mathematical Sciences, Nanyang Technological University
Rainer Dumke is an Associate Professor in Physics at Nanyang Technological University. He also is taking care of graduate studies as Deputy Head of the Physics Division. Rainer Dumke has been teaching for over 10 years introductory and advanced topics to undergraduate students. The rapid technological developments will affect how we teach in the very near future. To support schools and educational institutions he together with A/Prof Claus Dieter Ohl have developed solutions bringing virtual reality into the classroom. Their research and development is supported by NTU and MOE.
Abhilash Murthy, Developer, Bus Uncle
Abhilash is a software engineer who loves music and animation. In 2014, he was part of the winning team of the first ever Singapore Facebook Hackathon, and his team came in 3rd at the Global Finals at Menlo Park, defeating other teams from MIT and other prestigious universities. He worked at UBS for a year before he decided to join a startup. He currently works at TradeGecko, a leading inventory management startup in Singapore. In his free time after work, he reunited with Facebook Technology and built a highly localized Messenger bot for Singaporean bus commuters. 4 months since its launch, Bus Uncle has garnered over 23,000 users, 2.4 million messages, more than 92% 5-star reviews. As a strong believer in a UX-first approach, Abhilash has brought his bot’s users through a delightful journey involving fun, humour, and accurate and reliable information to plan their days.
Kyle Francia, Designer, Bus Uncle
Coming from a Marketing Communications background, Kyle is a self-taught Product Designer hailing from the mean streets of Manila, The Philippines. She loves wearing multiple hats outside of UI Design, and has worked for startups in Manila, Doha, and Singapore, predominantly in the eCommerce space. She now stalks the halls of TradeGecko, a SAAS startup that is transforming how entrepreneurs all over the world manage their businesses’ sales and supply chains. During her spare time, she delights in contributing design work to keep TradeGecko’s Engineers’ side projects from the glaring risks of design mediocrity. Building visuals to convey the Bus Uncle bot’s humorous and endearing personality, especially during the early days of bots becoming a trend among brands all over the world, was an amazing first-time experience Kyle is excited to share about with the tech community in Singapore. Also, she loves coffee. And ice cream. And sweet corn. Okay, she must stop now.
Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd
Siew Huang is a Business Development Director with Rockmoon Pte Ltd, an Education-Technology company. As a Subject Head for Infocomm Department, she was the advocate in the use of technology in teaching and learning. She was also essential in ensuring teachers and students enjoy robust ICT infrastructure. To ensure smooth delivery of ICT lessons, programmes such as One to One Learning, customised ICT trainings and support for teacher and students were successfully implemented by Siew Huang and her team. A strong believer of empowering students’ learning through effective use of ICT, Siew Huang has been actively involved in developing various ICT platforms for teaching and learning since 2002. Siew Huang strives to inspire, encourage and works with her team to deliver the best for the company and her clients.
Jean Lee, Project Manager, Rockmoon Pte Ltd
Jean Lee is a Multimedia Technology graduate from Singapore Polytechnic, specialising in video production, and eventually pursued a Bachelor of Science degree in Communication Management from Edith Cowan University. Jean loves to imagine, create and inspire and works with clients who expect something out of the ordinary. She is currently with Rockmoon Pte Ltd, a technology-driven enterprise focusing on discovery and product innovation as a Project Manager.
Lauri Järvilehto, CEO, Lightneer Inc
Lauri Järvilehto, Ph.D, is a co-founder and CEO of the learning game studio Lightneer. He is also founder of the Academy of Philosophy and popular speaker and author of several best-selling books.
Peter Vesterbacka, Brand Breaker, Lightneer Inc
Peter Vesterbacka, former Mighty Eagle at Rovio, the creator of the Angry Birds, is Brand Breaker at Lightneer. He is a living legend in gaming industry and has been listed among the top 100 most influential people by the Time Magazine.
Dr Kirtuhika Ramanathan, Senior Manager, Science Centre Singapore
Dr Kiruthika Ramanathan obtained her PhD in Computer Science from the National University of Singapore in 2006. She then worked as a Research Scientist in the field of Cognitive Systems in with the Agency for Science, Technology and Research A*STAR, and published several papers in international journals and conferences in the field of Learning and Memory. Since 2013, she has been active in the Maker Movement through the Science Centre in Singapore and is especially interested in the effect of Making on learning in young children. To this effect, she has organized numerous workshops in and out of Science Centre which explore different kinds of Making and Tinkering. She is also one of the main organizers of Maker Faire Singapore.
Victor Alexiev, Founder & Chairman, Innovator Ltd
Victor’s professional background gives him an approach to problem solving that is at once highly systematic and highly practical. Victor holds three Masters degrees in disciplines including decision sciences (LSE), system dynamics modeling and model-based policy analysis. Victor has been active in product development and management consulting since 2006. He helps organizations optimize their processes. He does this via simulation modeling and feasibility studies around practical solutions. Victor has worked with a diverse client base: Unilever, Deutsche Bank, Citibank, Microsoft, Siemens, through to government agencies such as the NSA and the European Medicines Agency.

Ideas

 

Check out the winning ideas from the MOE Learning Buildathon!

Explorer is an Artificial Intelligence platform that enables students to explore the world through images and enhance their learning.

First Prize – Explorer

Explorer is an Artificial Intelligence platform that enables students to explore the world through images and enhance their learning.

A chatbot that provides JC students with different perspectives on current affairs everyday, as well as to let them discuss and share their views

A mobile app that allows students to interact and collaborate to make learning social again.

Prizes

First Prize

$5,000

First Prize

Second Prize

$3,000

Second Prize

Third Prize

$2,000

Third Prize

   

The final judging took place at the MOE ExCEL Fest. The 10 shortlisted teams from the MOE Learning Buildathon received the opportunity to showcase, test and do validation of their ideas / prototypes with the education community and before the final pitch. All teams who got a chance to present at the ExCEL Fest, received a $500 merit prize.

RECENT POSTS

LATEST TWEETS

KEEP IN TOUCH

Subscribe and receive regular updates from the world of Open Innovation.