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MOE Learning Buildathon 2017

The first-ever MOE Learning Buildathon invites educators and the Singapore community to rethink the design of learning resources such as games, simulations, apps and other interactive resources, and co-create new resources that promote the joy of learning in our students.

How might we motivate our students to explore, beyond their classrooms, the online spaces and the world around them? We know that they are already searching for educational content online – for example science videos and even user-generated Q&As.

We need to tap into their natural curiosity and interest in the world, whilst helping to curate the online resources for them.

What new possibilities can be uncovered with new technologies for learning? Perhaps it is the form which the learning can be delivered. Technology may be used to deepen subject mastery and provide opportunities for development of 21st Century Competencies in our students; support inquiry-based learning and provide timely feedback on the students’ work; or enable collaborative learning and promote active learning in schools

How can we encourage and enable learning that is fun and fulfilling in Language, STEM, and the Humanities & Arts?

Why You Should Join

Learn

Learn

Learn about content creation and EdTech tools, from the experts.

Build

Build

Co-create with other like-minded and passionate innovators.

Pitch

Pitch

Present to the education community and senior education leaders.

Rewards

Get Rewarded!

Stand a chance to win from a prize pool of over $10,000!

Is this your first hackathon? Drop us an email and we’d be happy to answer any questions you have about participating.

Key Dates

First Prize

Content Workshop

Thursday, 16 March

Learn how to create viral content and engaging games. Use Design Thinking techniques to start working on your ideas.

Second Prize

Tech Workshop

Tuesday, 21 March

Get introduced to the tools from Microsoft and Apple, that you can use to build prototypes at the Buildathon!

Third Prize

MOE Learning Buildathon

Saturday-Sunday, 25-26 March

Prototype your solution, consult with expert mentors, and be one of the top 10 teams to present at the MOE ExCEL Fest!

   

Organised By

MOE Logo  

In Collaboration With

GovTech  

Supported By

Lightneer
Microsoft
rockmoon
science centre
YouTube
   

How might we motivate our students to explore, beyond their classrooms, into the online spaces and the world around them? How do we harness their natural curiosity and also help curate online content for them?

What new possibilities can now be uncovered with new technologies for learning? Technology may be used to deepen subject mastery and provide opportunities for development of 21st Century Competencies in our students, support inquiry-based learning and provide timely feedback on the students’ work, or enable collaborative learning and promote active learning in schools.

How can we encourage and enable learning that is fun and fulfilling, in the following areas?

 

Languages

How might we spark the interest in learning and establishing strong foundations in languages, particularly the mother tongue languages?

• Living languages – How can we encourage students to uncover and appreciate the relevance and purpose of these languages in their lives?

• My stories – How can we leverage more contemporary themes or stories, including pop culture content, that the students can relate to?

 

STEM

How might we inspire our students to discover connections across Science, Technology, Engineering, Mathematics and the applications in the world?

• So that’s how it works – How can we help them better relate the concepts learned in the classroom to real-world scenarios?

• Expand the “playground” – How can we encourage students to explore the application of STEM concepts to inspire and equip them with skills and mind-sets that will better prepare them for the workplace of tomorrow?

 

Humanities and the Arts

How might we make the Humanities – Economics, History, Geography, and Social Studies – and the Arts – art and music – a more enriching and enlivening experience for our students?

• Bring it to life – Textbook facts, figures and concepts may seem abstract and dull in comparison to the digital world that students interact with daily. How can we leverage on technology to make the Humanities come to life, become more relatable and memorable?

• Life imitates… – How can we enable our students to more than just learn art and music at school, but also better experience them in their everyday lives?

 

Integrating the Disciplines

How might we help students see connections across the subjects they study, so that learning is deepened and enriched?

• Take the design challenge – How can we enable students to use what they have learnt from different subjects to improve the design of things around them?

• Rethink and envision – Often, we see the world and its events through a few preferred lenses. How might our students learn to analyse the world’s problems and issues from the perspectives of different disciplines?

 

If you have a question about the theme and challenges of the Buildathon, join us at the Content Workshop, or send an email to hello@upsingapore.com.

Events

Content Workshop

Attendance to this workshop is not mandatory, but strongly recommended, because it will be an excellent primer for the rest of the Buildathon activities.

Join us to hear from experts as they explain and share their insights about the challenges, and join the discussion! Apply design thinking principles to derive your own insights and generate ideas. Also, meet like-minded innovators, and form your Buildathon team!

Date: Thursday, 16 March

Time: 6.30pm to 9pm (programme begins at 7pm)

Venue: LEVEL3, 20 Pasir Panjang Road, East Wing, Mapletree Business City, #03-22/24, Singapore 117439

Sign Up Now

Tech Workshop

Note: Some coding knowledge will be required for this workshop.

Hear from Microsoft and Apple, as they introduce the tools they’ve lined up to help you bring your idea to life at the Buildathon!

Date: Tuesday, 21 March

Time: 6.30pm to 9pm (programme begins at 7pm)

Venue: LEVEL3, 20 Pasir Panjang Road, East Wing, Mapletree Business City, #03-22/24, Singapore 117439

Buildathon: Day 1

Start work as a team to build your prototype. Get expert advice from subject matter, tech and other mentors!

Date: Saturday, 25 March

Time: 9am to 9pm

Venue: LEVEL3, 20 Pasir Panjang Road, East Wing, Mapletree Business City, #03-22/24, Singapore 117439.

Buildathon: Day 2

Fine-tune your presentation and pitch your solution to the shortlisting panel.

Date: Sunday, 26 March

Time: 9am to 6pm

Venue: LEVEL3, 20 Pasir Panjang Road, East Wing, Mapletree Business City, #03-22/24, Singapore 117439.

MOE ExCEL Fest 2017

10 shortlisted teams from the MOE Buildathon will get the opportunity to showcase, test and do validation of your idea / prototype with the education community and then do a final pitch to the judging panel!

Date: Thursday-Friday, 30-31 March

 

Got a question about the programme? Drop us an email at hello@upsingapore.com.

Experts

Check out the speakers who will share their insights about the Buildathon challenges at the Content Workshop, mentors who will be present at the Buildathon to support teams and the members of the judging panel for the final presentations on Sunday.

Speakers

Content Workshop – Thursday, 16 March

Sanoop Luke, Kids & Learning Content, YouTube

Assoc Prof Rainer Dumke, Deputy Head (Research), School of Physical and Mathematical Sciences, Nanyang Technological University

Abhilash Murthy, Developer, Bus Uncle

Kyle Francia, Designer, Bus Uncle

 

Tech Workshop – 21 March

Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd

 

Buildathon kick-off – 25 March

Lauri Järvilehto, CEO, Lightneer Inc

 

Mentors

Lauri Järvilehto, CEO, Lightneer Inc

Dr Kiruthika Ramanathan, Senior Manager, Science Centre Singapore

Victor Alexiev, Founder & Chairman, Innovator Ltd

Abhilash Murthy, Developer, Bus Uncle

Dr Tay Hui Yong

, Lecturer, National Institute of Education

Angelita Teo, Director, National Museum of Singapore

Ivan Boo, Managing Director, Serious Games Asia

 

Tech Mentors

Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd

Jean Lee, Project Manager, Rockmoon Pte Ltd

Koh Chin Aun, Business Development Manager, Rockmoon Pte Ltd

Karen Yeo, Business Development Manager, Rockmoon Pte Ltd

 

Shortlisting Panel

Gary Lim, Senior Education Programs & Skills Director, Microsoft Singapore

Peter Vesterbacka, Brand Breaker, Lightneer Inc

   
Gary Lim, Senior Education Programs & Skills Director, Microsoft Singapore
As the Senior Education Programs & Skills Director for Microsoft Singapore, Gary is responsible for helping to transform the education agenda for the 21st century through successful execution of a broad set of initiatives within Singapore and the region. He engages with Educators, Government and Policy Leaders as their trusted advisor to ensure all stakeholders are provided with the latest in education technology to enhance learning environments and ensure a steady pool of future-ready individuals. Gary also sits on various advisory boards where he contributes his time and insights with the primary focus on skills development in the infocomm sector. He continues to be responsible for security interactions with local Government elites as their trusted advisor for cloud security and adoption. Overall, Gary plays a pivotal role in Microsoft’s mission to empower educators to help students realize their full potential by providing real impact for better learning outcomes through Microsoft technology, programs and thought leadership.
Sanoop Luke, Kids & Learning Content, YouTube
Sanoop Luke leads YouTube’s Kids & Learning content in Australia, New Zealand, and South East Asia. He serves as a strategic adviser to leading Kids producers, ranging from international TV broadcasters to independent studios to native YouTube creators – some as young as 9 years old. Prior to Google/YouTube, Sanoop was with Turner in Atlanta and Hong Kong, where he led Content Strategy for its Kids & Entertainment business in Asia-Pacific across its channels, including Cartoon Network, Boomerang, [adult swim], and TCM. Sanoop started his career at NBCUniversal in New York and Los Angeles. He holds a BA in Economics from Emory University in Atlanta.
Associate Professor Rainer Dumke, Deputy Head (Research), School of Physical and Mathematical Sciences, Nanyang Technological University
Rainer Dumke is an Associate Professor in Physics at Nanyang Technological University. He also is taking care of graduate studies as Deputy Head of the Physics Division. Rainer Dumke has been teaching for over 10 years introductory and advanced topics to undergraduate students. The rapid technological developments will affect how we teach in the very near future. To support schools and educational institutions he together with A/Prof Claus Dieter Ohl have developed solutions bringing virtual reality into the classroom. Their research and development is supported by NTU and MOE.
Abhilash Murthy, Developer, Bus Uncle
Abhilash is a software engineer who loves music and animation. In 2014, he was part of the winning team of the first ever Singapore Facebook Hackathon, and his team came in 3rd at the Global Finals at Menlo Park, defeating other teams from MIT and other prestigious universities. He worked at UBS for a year before he decided to join a startup. He currently works at TradeGecko, a leading inventory management startup in Singapore. In his free time after work, he reunited with Facebook Technology and built a highly localized Messenger bot for Singaporean bus commuters. 4 months since its launch, Bus Uncle has garnered over 23,000 users, 2.4 million messages, more than 92% 5-star reviews. As a strong believer in a UX-first approach, Abhilash has brought his bot’s users through a delightful journey involving fun, humour, and accurate and reliable information to plan their days.
Kyle Francia, Designer, Bus Uncle
Coming from a Marketing Communications background, Kyle is a self-taught Product Designer hailing from the mean streets of Manila, The Philippines. She loves wearing multiple hats outside of UI Design, and has worked for startups in Manila, Doha, and Singapore, predominantly in the eCommerce space. She now stalks the halls of TradeGecko, a SAAS startup that is transforming how entrepreneurs all over the world manage their businesses’ sales and supply chains. During her spare time, she delights in contributing design work to keep TradeGecko’s Engineers’ side projects from the glaring risks of design mediocrity. Building visuals to convey the Bus Uncle bot’s humorous and endearing personality, especially during the early days of bots becoming a trend among brands all over the world, was an amazing first-time experience Kyle is excited to share about with the tech community in Singapore. Also, she loves coffee. And ice cream. And sweet corn. Okay, she must stop now.
Tan Siew Huang, Business Development Director, Rockmoon Pte Ltd
Siew Huang is a Business Development Director with Rockmoon Pte Ltd, an Education-Technology company. As a Subject Head for Infocomm Department, she was the advocate in the use of technology in teaching and learning. She was also essential in ensuring teachers and students enjoy robust ICT infrastructure. To ensure smooth delivery of ICT lessons, programmes such as One to One Learning, customised ICT trainings and support for teacher and students were successfully implemented by Siew Huang and her team. A strong believer of empowering students’ learning through effective use of ICT, Siew Huang has been actively involved in developing various ICT platforms for teaching and learning since 2002. Siew Huang strives to inspire, encourage and works with her team to deliver the best for the company and her clients.
Jean Lee, Project Manager, Rockmoon Pte Ltd
Jean Lee is a Multimedia Technology graduate from Singapore Polytechnic, specialising in video production, and eventually pursued a Bachelor of Science degree in Communication Management from Edith Cowan University. Jean loves to imagine, create and inspire and works with clients who expect something out of the ordinary. She is currently with Rockmoon Pte Ltd, a technology-driven enterprise focusing on discovery and product innovation as a Project Manager.
Lauri Järvilehto, CEO, Lightneer Inc
Lauri Järvilehto, Ph.D, is a co-founder and CEO of the learning game studio Lightneer. He is also founder of the Academy of Philosophy and popular speaker and author of several best-selling books.
Peter Vesterbacka, Brand Breaker, Lightneer Inc
Peter Vesterbacka, former Mighty Eagle at Rovio, the creator of the Angry Birds, is Brand Breaker at Lightneer. He is a living legend in gaming industry and has been listed among the top 100 most influential people by the Time Magazine.
Dr Kirtuhika Ramanathan, Senior Manager, Science Centre Singapore
Dr Kiruthika Ramanathan obtained her PhD in Computer Science from the National University of Singapore in 2006. She then worked as a Research Scientist in the field of Cognitive Systems in with the Agency for Science, Technology and Research A*STAR, and published several papers in international journals and conferences in the field of Learning and Memory. Since 2013, she has been active in the Maker Movement through the Science Centre in Singapore and is especially interested in the effect of Making on learning in young children. To this effect, she has organized numerous workshops in and out of Science Centre which explore different kinds of Making and Tinkering. She is also one of the main organizers of Maker Faire Singapore.
Victor Alexiev, Founder & Chairman, Innovator Ltd
Victor’s professional background gives him an approach to problem solving that is at once highly systematic and highly practical. Victor holds three Masters degrees in disciplines including decision sciences (LSE), system dynamics modeling and model-based policy analysis. Victor has been active in product development and management consulting since 2006. He helps organizations optimize their processes. He does this via simulation modeling and feasibility studies around practical solutions. Victor has worked with a diverse client base: Unilever, Deutsche Bank, Citibank, Microsoft, Siemens, through to government agencies such as the NSA and the European Medicines Agency.

Prizes

First Prize

$5,000

First Prize

Second Prize

$3,000

Second Prize

Third Prize

$2,000

Third Prize

   

Final judging will be done at the MOE ExCEL Fest. The 10 shortlisted teams from the MOE Learning Buildathon will get the opportunity to showcase, test and do validation of their ideas / prototypes with the education community and before the final pitch. All teams who get a chance to present at the ExCEL fest, will receive a $500 prize!

FAQ

 

What is UP Singapore

“Urban Prototyping” is a new movement where people from the public, private and people sectors come together to tackle the wide range of social and environmental challenges facing our cities. Urban Prototyping (UP) is a platform managed by Padang & Co, the Open Innovation Company, for crowdsourcing ground-breaking innovations – creating technology and data-enabled enterprises by giving participants access to new technologies and data. At the heart of this platform is a UP Singapore community of 8,000 innovators and change-makers.

Do I need to be a tech or data specialist in order to participate?

Not necessary. We welcome people with different skill-sets and would expect everyone to contribute to their respective teams. We ask you to indicate what type of participant you are at registration, so we know the mix.

It’s my first UP Singapore event. What exactly will happen during the Buildathon weekend?

The Buildathon, like our hackathons, is intended to be a fun work event, where people volunteer their time to work on their ideas in teams. The Buildathon starts on Saturday morning. On Saturday, a range of expert mentors at hand help you develop your idea and prototype. Most of Saturday and Sunday consists of work time for the teams, so please bring your laptop and any other equipment or materials that you need to work on your idea / prototype.

Food and drink are provided throughout the weekend.

The weekend culminates in pitch presentations on the Sunday afternoon, and the shortlisting of the top 10 teams.

Please also see the UP hackathon code of conduct.

Is attendance at the Content Workshop mandatory? What is in the workshop?

Attendance is not mandatory, but is highly encouraged. The Content Workshop will be a useful primer to the Buildathon. We will introduce the challenges of the Buildathon and invite expert speakers to give them context. Also, you will be able to go through a short Design Thinking process to help you start thinking about your idea.

How many people are allowed in a team? Must I form a team beforehand?

All teams should have 4 to 6 people. You will have an opportunity to form your team at both Content and Tech Workshops.

Are the participants free to use any technologies?

Yes, you are free to use any technologies. The use of tools introduced at the workshops is not mandatory. WiFi is provided, and please bring your own laptop.

What is the closing date for registration for the Buildathon?

We accept registrations up to the start of the Buildathon on 25 March. However, as space is limited, we encourage you to register as soon as possible.

Do the participants need to be present throughout the weekend? Must participants stay overnight?

There is no restriction on your movement. Just make sure that all the team members work out your respective roles and responsibilities. The workspace will stay open till late (approximately 10pm) on Saturday. But you are not required to work overnight. We’d like everyone to have a good night’s sleep and come in fresh on Sunday!

Is there any age limit for the participants?

There is no age limit. We welcome anyone of any age, so long as they have something to contribute. However, if you are below 18 years old, please let us know ahead of time, so we can prepare a parental / guardian consent form for you.

Why do you need a deposit of $5 at registration?

The $5 deposit is only to ensure that participants are committed to attend the Buildathon. Once you check in at the hackathon on Saturday morning, the full amount will be refunded.

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